Home » Games » Build 8982

Build 8982

So they reverted the changes in build 8970 that they made with respect to retribution talents.  But then we receieve an overall dps nerf.  All of our seals have been reduced to decrease the burst damage in PVP.  Well guess what, thats a direct PVE nerf because mostly all ret paladins bring is burst damage.  As it stands seal of command, a talented seal is out performed by seal of the martyr, a trainable spell.  I suppose this is intended.  Make dps hurt ret pallies so they’re not over powered.  But wait, they aren’t even close to OP.  With the recent SoComm nerf, internal <1sec cooldown, divine storm only procs seal of command on one target.  Whoopdey shit.  Half the point of divine storm was the sheer crazy ass burst damage from multiple Socomm procs.  Sigh.
Hammer of justice has received a silence component.  Great, but its still a 1 minute ability, and a stun.  Its redundant.  Clearly there isn’t much thought put into solving ret pally issues.  If only they’d just give pallies real abilities instead of half baked ones.

  • Fanaticism now increases the critical chance of judgements capable of critical hits by 5/10/15/20/25%. (Up from 4/8/12/16/20%)
  • 2-Handed Weapon Specialization now Increases the damage you deal with two-handed melee weapons by 2/4/6%. (Up from 1/2/3%)
  • Seal of Command now gives the Paladin a chance to deal [ 56% of Max. Weap. Damage ] to [ 56% of Min. Weap. Damage. ] additional Holy damage. (Old – [ 70% of Max. Weap. Damage ] to [ 70% of Min. Weap. Damage. ])
  • Seal of Vengeance now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
  • Seal of Corruption now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
  • Seal of the Martyr now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )
  • Seal of Blood now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )

Thanks to mmo-champion for notes.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s